Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Nov 06, 2007, 10:29 AM // 10:29   #261
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Advertisement

Disable Ads
Default

Hmm I don't care much about having to try again sometimes, That's what happened when I did Dzagonur Bastion, and still that's one of the best missions of NF imho.
bungusmaximus is offline   Reply With Quote
Old Nov 06, 2007, 11:24 AM // 11:24   #262
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Thumbs up thanks again !

bungusmaximus, much thanks
Lookie what i got
pumpkin pie is offline   Reply With Quote
Old Nov 06, 2007, 11:27 AM // 11:27   #263
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by pumpkin pie
bungusmaximus, much thanks
Lookie what i got
Don't mention it, always happy to help. I need to post something useful sometimes to compensate for trollposts
bungusmaximus is offline   Reply With Quote
Old Nov 06, 2007, 11:43 AM // 11:43   #264
Furnace Stoker
 
Join Date: Apr 2005
Profession: W/
Default

Snaring is introduced long before that mission in NF...specifically the quest on nub island where you have to kill the sneaky corsair before he runs through arse-loads of mesmers and mandragora to get to his buddies.

derv: crippling sweep ftw. Paragon: Melonni crippling sweep ftw.
A11Eur0 is offline   Reply With Quote
Old Nov 06, 2007, 11:50 AM // 11:50   #265
Wilds Pathfinder
 
Jongo River's Avatar
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by A11Eur0
Snaring is introduced long before that mission in NF...specifically the quest on nub island where you have to kill the sneaky corsair before he runs through arse-loads of mesmers and mandragora to get to his buddies.
I never thought to snare him, I just picked up the bounty on corsairs.
Jongo River is offline   Reply With Quote
Old Nov 06, 2007, 11:55 AM // 11:55   #266
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by A11Eur0
Snaring is introduced long before that mission in NF...specifically the quest on nub island where you have to kill the sneaky corsair before he runs through arse-loads of mesmers and mandragora to get to his buddies.

derv: crippling sweep ftw. Paragon: Melonni crippling sweep ftw.
Else hard mode teaches it pretty fast, these monsters are all on amphetamine. I actually USE stuff like Bull's strike and water hexes there else I just can't keep up.
bungusmaximus is offline   Reply With Quote
Old Nov 06, 2007, 05:41 PM // 17:41   #267
Krytan Explorer
 
Aeon221's Avatar
 
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
Default

Ruins. Of. Surmia.
Aeon221 is offline   Reply With Quote
Old Nov 06, 2007, 05:48 PM // 17:48   #268
Furnace Stoker
 
Steboy93's Avatar
 
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
Default

At the moment D'allessio Seaborad hard mode is pissing me off. It's just the speed of which the mobs get to Confessor Dorian and have him nearly dead by the time you get there, and even after we had killed all the mobs we carried on and 2 minutes later he had been killed by a random group of enemies that hadn't been there before...
Steboy93 is offline   Reply With Quote
Old Nov 06, 2007, 06:37 PM // 18:37   #269
Krytan Explorer
 
DFrost's Avatar
 
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
Default

Quote:
Originally Posted by Aeon221
Ruins. Of. Surmia.
Amen, long, repetitive and boring. I like all of the Kryta missions myself.
DFrost is offline   Reply With Quote
Old Nov 08, 2007, 06:42 AM // 06:42   #270
Banned
 
Join Date: Jul 2007
Location: Dragons Lair
Guild: United Farmers Of Europe[FOE]
Profession: W/
Default

Quote:
Originally Posted by VinnyRidira
A lot of the Nightfall Missions are really badly designed.

I consider Moddok's Crevice to be one of the worst. Firstly of all Dunkoro's hints are not seen by all party members at the same time. This is patently obvious when running on Team Speak. The upshot of this is confusion in the party of players. Why does there have to be two runners, when 1 would have been difficult enough. Why must we go through the tedium of the first part, to fail over and over again with the damn runners.

When other master's are relatively simple to achieve, this one is really painful and I wonder if it could be done using heroes and henchman.
Thit mission was acctually easy with heros and henchies, i just let Olias's minions catch 1 runner why i killed the other!(heros/henchies helped aswell)


The most irritating mission would have to be gate of madness, its hard to find a PUG group, its hard to do it with heros/henchies, i already killed shiro and the lych Why the F**k should i have to do it again, it doesnt take that long to get there, but its painfully annoying when u get all the way to the end, capped all shrines, to spend 10 minutes fighting shiro(hero/henchie party), only to get wiped out....i have only 1 thing to say about this mission RETARDED

Quote:
Originally Posted by Steboy93
At the moment D'allessio Seaborad hard mode is pissing me off. It's just the speed of which the mobs get to Confessor Dorian and have him nearly dead by the time you get there, and even after we had killed all the mobs we carried on and 2 minutes later he had been killed by a random group of enemies that hadn't been there before...
same thing happened to me and my guildie, its just A-Net retardedness

Last edited by gloria vander belt; Nov 08, 2007 at 06:47 AM // 06:47..
gloria vander belt is offline   Reply With Quote
Old Mar 08, 2008, 02:45 PM // 14:45   #271
Academy Page
 
Monkey Slayer's Avatar
 
Join Date: Nov 2007
Default

I vote for the mission where in order to get the Bonus, you have to run the crystals to the pedastals, and then you have to kill all of the mobs that come after you.

It's I M P O S S I B L E to find a group of people who ACTUALLY know how to do the mission in general. What we ended up doing was splitting up and killing the bonus while some of us managed the crystals.
Monkey Slayer is offline   Reply With Quote
Old Mar 08, 2008, 03:15 PM // 15:15   #272
Emo Goth Italics
 
Join Date: Sep 2006
Default

Vizunah.
I hate pairing with idiots who you can't give tips before the mission...
Idiots meaning mah heroez and mah henchiez!

Quote:
Originally Posted by jimmyboveto
Eternal grove is a great mission, even though HM was incredibly hard. I think I spent around 10-15 attempts total to get through it. With an intelligent team though, it can be done.
I actually found it easy, in HM.

Last edited by Tyla; Mar 08, 2008 at 03:21 PM // 15:21..
Tyla is offline   Reply With Quote
Old Mar 08, 2008, 03:45 PM // 15:45   #273
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Vizunah Square.

It should have an effect like the 'Travel to the North' or the effect in Consulate docks.

It's really annoying when low levels enter there with henchmen parties pretending other to make the mission for them.
MithranArkanere is offline   Reply With Quote
Old Mar 08, 2008, 05:14 PM // 17:14   #274
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

tihork orchard

What kind of festival doesn't have cults with ruriks head on a stick chanting "Noob pwned"... the poorly designed kind =P

nah.....
The Wilds blows though

and Imperial sanctum, they should add like 1 maybe 2 waves of afflicted to that, and its good.
ensoriki is offline   Reply With Quote
Old Mar 08, 2008, 05:19 PM // 17:19   #275
Wilds Pathfinder
 
Abonai Laguna's Avatar
 
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
Default

I h/h'd everything always!
But I hate Tihark Orchard, so useless.
Abonai Laguna is offline   Reply With Quote
Old Mar 08, 2008, 05:42 PM // 17:42   #276
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Quote:
Originally Posted by ensoriki
tihork orchard

What kind of festival doesn't have cults with ruriks head on a stick chanting "Noob pwned"... the poorly designed kind =P

nah.....
The Wilds blows though

and Imperial sanctum, they should add like 1 maybe 2 waves of afflicted to that, and its good.
Imprial sanctum should teleport playes to random places in the sanctum, with different types of spirits.
MithranArkanere is offline   Reply With Quote
Old Mar 08, 2008, 06:11 PM // 18:11   #277
Frost Gate Guardian
 
Leonora Windleaf's Avatar
 
Join Date: Jul 2007
Location: Luxembourg
Guild: DVD Forums [DVDF]
Profession: R/
Default

Abbadon's Mouth, just because of Leah Stone. >.>
Leonora Windleaf is offline   Reply With Quote
Old Mar 08, 2008, 06:18 PM // 18:18   #278
Forge Runner
 
Eldin's Avatar
 
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
Default

Ruins of Squirmia is just. Too. Long. Should be broken into two missions, with the first ending when you rescue Erol and the second for the rest.

Vizunah Square is boring, very hard to get Master's unless you can kill everything uberfast, Mhenlo and Togo keep getting stuck, and the local team always has level 16s using Frenzy.

Gyala Hatchery would be hell without the backdoor method, pray it is never fixed. The Eternal Grove is just boring, and it's no fair making us run a mile away to take out some stupid turtle.

Nahpui Quarter is just stupid. Run around killing stuff, along with respawns and new enemies!

Gate of Madness is just too labyrinthine and full of intersecting patrols - not to mention the nuking Dryders (I know you can interrupt/daze them to make it easier but still).
Eldin is offline   Reply With Quote
Old Mar 08, 2008, 06:19 PM // 18:19   #279
Krytan Explorer
 
McMullen's Avatar
 
Join Date: Oct 2005
Profession: R/W
Default

abbadons mouth too because of leah stone, she walks slowly and into the part of the mursaat keep which you didn't clear out... was she blonde before she died?
McMullen is offline   Reply With Quote
Old Mar 08, 2008, 06:26 PM // 18:26   #280
WTB q8 15^50 Weapons!
 
Pleikki's Avatar
 
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
Default

Consulate Docks.
Pleikki is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:10 AM // 02:10.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("