Nov 06, 2007, 10:29 AM // 10:29
|
#261
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Hmm I don't care much about having to try again sometimes, That's what happened when I did Dzagonur Bastion, and still that's one of the best missions of NF imho.
|
|
|
Nov 06, 2007, 11:24 AM // 11:24
|
#262
|
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
|
thanks again !
bungusmaximus, much thanks
Lookie what i got
|
|
|
Nov 06, 2007, 11:27 AM // 11:27
|
#263
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Quote:
Originally Posted by pumpkin pie
bungusmaximus, much thanks
Lookie what i got
|
Don't mention it, always happy to help. I need to post something useful sometimes to compensate for trollposts
|
|
|
Nov 06, 2007, 11:43 AM // 11:43
|
#264
|
Furnace Stoker
Join Date: Apr 2005
Profession: W/
|
Snaring is introduced long before that mission in NF...specifically the quest on nub island where you have to kill the sneaky corsair before he runs through arse-loads of mesmers and mandragora to get to his buddies.
derv: crippling sweep ftw. Paragon: Melonni crippling sweep ftw.
|
|
|
Nov 06, 2007, 11:50 AM // 11:50
|
#265
|
Wilds Pathfinder
|
Quote:
Originally Posted by A11Eur0
Snaring is introduced long before that mission in NF...specifically the quest on nub island where you have to kill the sneaky corsair before he runs through arse-loads of mesmers and mandragora to get to his buddies.
|
I never thought to snare him, I just picked up the bounty on corsairs.
|
|
|
Nov 06, 2007, 11:55 AM // 11:55
|
#266
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Quote:
Originally Posted by A11Eur0
Snaring is introduced long before that mission in NF...specifically the quest on nub island where you have to kill the sneaky corsair before he runs through arse-loads of mesmers and mandragora to get to his buddies.
derv: crippling sweep ftw. Paragon: Melonni crippling sweep ftw.
|
Else hard mode teaches it pretty fast, these monsters are all on amphetamine. I actually USE stuff like Bull's strike and water hexes there else I just can't keep up.
|
|
|
Nov 06, 2007, 05:41 PM // 17:41
|
#267
|
Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
|
Ruins. Of. Surmia.
|
|
|
Nov 06, 2007, 05:48 PM // 17:48
|
#268
|
Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
|
At the moment D'allessio Seaborad hard mode is pissing me off. It's just the speed of which the mobs get to Confessor Dorian and have him nearly dead by the time you get there, and even after we had killed all the mobs we carried on and 2 minutes later he had been killed by a random group of enemies that hadn't been there before...
|
|
|
Nov 06, 2007, 06:37 PM // 18:37
|
#269
|
Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
|
Quote:
Originally Posted by Aeon221
Ruins. Of. Surmia.
|
Amen, long, repetitive and boring. I like all of the Kryta missions myself.
|
|
|
Nov 08, 2007, 06:42 AM // 06:42
|
#270
|
Banned
Join Date: Jul 2007
Location: Dragons Lair
Guild: United Farmers Of Europe[FOE]
Profession: W/
|
Quote:
Originally Posted by VinnyRidira
A lot of the Nightfall Missions are really badly designed.
I consider Moddok's Crevice to be one of the worst. Firstly of all Dunkoro's hints are not seen by all party members at the same time. This is patently obvious when running on Team Speak. The upshot of this is confusion in the party of players. Why does there have to be two runners, when 1 would have been difficult enough. Why must we go through the tedium of the first part, to fail over and over again with the damn runners.
When other master's are relatively simple to achieve, this one is really painful and I wonder if it could be done using heroes and henchman.
|
Thit mission was acctually easy with heros and henchies, i just let Olias's minions catch 1 runner why i killed the other!(heros/henchies helped aswell)
The most irritating mission would have to be gate of madness, its hard to find a PUG group, its hard to do it with heros/henchies, i already killed shiro and the lych Why the F**k should i have to do it again, it doesnt take that long to get there, but its painfully annoying when u get all the way to the end, capped all shrines, to spend 10 minutes fighting shiro(hero/henchie party), only to get wiped out....i have only 1 thing to say about this mission RETARDED
Quote:
Originally Posted by Steboy93
At the moment D'allessio Seaborad hard mode is pissing me off. It's just the speed of which the mobs get to Confessor Dorian and have him nearly dead by the time you get there, and even after we had killed all the mobs we carried on and 2 minutes later he had been killed by a random group of enemies that hadn't been there before...
|
same thing happened to me and my guildie, its just A-Net retardedness
Last edited by gloria vander belt; Nov 08, 2007 at 06:47 AM // 06:47..
|
|
|
Mar 08, 2008, 02:45 PM // 14:45
|
#271
|
Academy Page
|
I vote for the mission where in order to get the Bonus, you have to run the crystals to the pedastals, and then you have to kill all of the mobs that come after you.
It's I M P O S S I B L E to find a group of people who ACTUALLY know how to do the mission in general. What we ended up doing was splitting up and killing the bonus while some of us managed the crystals.
|
|
|
Mar 08, 2008, 03:15 PM // 15:15
|
#272
|
Emo Goth Italics
|
Vizunah.
I hate pairing with idiots who you can't give tips before the mission...
Idiots meaning mah heroez and mah henchiez!
Quote:
Originally Posted by jimmyboveto
Eternal grove is a great mission, even though HM was incredibly hard. I think I spent around 10-15 attempts total to get through it. With an intelligent team though, it can be done.
|
I actually found it easy, in HM.
Last edited by Tyla; Mar 08, 2008 at 03:21 PM // 15:21..
|
|
|
Mar 08, 2008, 03:45 PM // 15:45
|
#273
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Vizunah Square.
It should have an effect like the 'Travel to the North' or the effect in Consulate docks.
It's really annoying when low levels enter there with henchmen parties pretending other to make the mission for them.
|
|
|
Mar 08, 2008, 05:14 PM // 17:14
|
#274
|
Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
|
tihork orchard
What kind of festival doesn't have cults with ruriks head on a stick chanting "Noob pwned"... the poorly designed kind =P
nah.....
The Wilds blows though
and Imperial sanctum, they should add like 1 maybe 2 waves of afflicted to that, and its good.
|
|
|
Mar 08, 2008, 05:19 PM // 17:19
|
#275
|
Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
|
I h/h'd everything always!
But I hate Tihark Orchard, so useless.
|
|
|
Mar 08, 2008, 05:42 PM // 17:42
|
#276
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Quote:
Originally Posted by ensoriki
tihork orchard
What kind of festival doesn't have cults with ruriks head on a stick chanting "Noob pwned"... the poorly designed kind =P
nah.....
The Wilds blows though
and Imperial sanctum, they should add like 1 maybe 2 waves of afflicted to that, and its good.
|
Imprial sanctum should teleport playes to random places in the sanctum, with different types of spirits.
|
|
|
Mar 08, 2008, 06:11 PM // 18:11
|
#277
|
Frost Gate Guardian
Join Date: Jul 2007
Location: Luxembourg
Guild: DVD Forums [DVDF]
Profession: R/
|
Abbadon's Mouth, just because of Leah Stone. >.>
|
|
|
Mar 08, 2008, 06:18 PM // 18:18
|
#278
|
Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
|
Ruins of Squirmia is just. Too. Long. Should be broken into two missions, with the first ending when you rescue Erol and the second for the rest.
Vizunah Square is boring, very hard to get Master's unless you can kill everything uberfast, Mhenlo and Togo keep getting stuck, and the local team always has level 16s using Frenzy.
Gyala Hatchery would be hell without the backdoor method, pray it is never fixed. The Eternal Grove is just boring, and it's no fair making us run a mile away to take out some stupid turtle.
Nahpui Quarter is just stupid. Run around killing stuff, along with respawns and new enemies!
Gate of Madness is just too labyrinthine and full of intersecting patrols - not to mention the nuking Dryders (I know you can interrupt/daze them to make it easier but still).
|
|
|
Mar 08, 2008, 06:19 PM // 18:19
|
#279
|
Krytan Explorer
Join Date: Oct 2005
Profession: R/W
|
abbadons mouth too because of leah stone, she walks slowly and into the part of the mursaat keep which you didn't clear out... was she blonde before she died?
|
|
|
Mar 08, 2008, 06:26 PM // 18:26
|
#280
|
WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
|
Consulate Docks.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:10 AM // 02:10.
|